Pumpkin Cat Games
Safe Play · Chapter 13A better way

Are free games really free? How children's games make money

Every chapter of this guide asks parents to stay vigilant. This one asks why: the business model behind free games, in four numbers, and what the alternative looks like.

By Drew Harding, author of Safe PlayUpdated 4 min read4 cited sources

The short answer

Rarely. 97% of apps on Google Play are free to download50, yet $82bn was spent on in-app purchases in mobile games in 202551, and 92.5% of that revenue went to the top 1% of game publishers53. "Free" means the game makes money another way: ads shown to a captive audience, data collected and shared with third parties, or purchase flows engineered to turn impulse into spend.

What is a "whale"?
A high-spending player. A small minority of them drive a hugely disproportionate share of a game's income.

The business model, in four numbers

  • 97%of apps on Google Play are free to download50
  • $167bnspent worldwide on in-app purchases and paid apps in 2025 (iOS and Google Play)51
  • $82bnof that went on in-app purchases in mobile games51
  • 92.5%of mobile game in-app purchase revenue in 2025 went to the top 1% of game publishers53

A small minority of high-spending players, often called "whales", drive a hugely disproportionate share of income, while most spend little or nothing52.

Key facts

Free to quote, with a link to this page

  • 97%

    of apps on Google Play are free to download50.

    Source: 42matters, 2026

  • $82bn

    was spent worldwide on in-app purchases in mobile games in 202551.

    Source: Sensor Tower, 2026

  • 92.5%

    of mobile game in-app purchase revenue in 2025 went to the top 1% of game publishers53.

    Source: Game World Observer, 2026

Safe Play guide page 29: why safe gaming needs better games, and the business model in four numbers
from the full guideThis is page 29 of Safe Play. The full guide covers purchases, chat, ads, privacy, red flags and more, in 40 pages.Download the free guidePDF · no email needed

"Free" was never really free

It means the game was built to make money some other way:

Every chapter in this guide, from reading permissions to spotting dark patterns to locking down purchases, exists because that's the model the vast majority of children's games are built on.

Myth vs fact

What parents often hear, checked against the sources

Myth

“Free games are free.”

Fact

97% of apps on Google Play are free to download50, yet $82bn was spent on in-app purchases in mobile games worldwide in 202551.

The most important part

None of this is your fault. The problem is structural.

None of this is a criticism of any parent for not catching everything. A handful of monetisation patterns, repeated across hundreds of thousands of titles, leave parents to detect and defend against them game by game, setting by setting. Vigilance helps enormously. It was never supposed to be the whole solution.

The alternative isn't more settings to configure. It's games built on a different foundation entirely, where the business model doesn't need a child's data, attention or spending to survive.

Talking about it with your child

Children are good at spotting a catch, once they know to look:

  • If this game is free, how do you think it makes money?

    Working it out together builds a skill for life.

  • Which of your games never asks for anything?

    Notice the good ones together, too.

  • Is that worth real money, or just game money?

    Turning coins back into pounds makes real money feel real again.

More conversation starters

Put it into practice

Actions you can take now

Everything this chapter covers, as a short to-do list you can work through now, while it's fresh.

Quick wins, a few minutes each. Tick them off as you go.

Common questions

Are free games really free?

Rarely. 97% of apps on Google Play are free to download50, but $82bn was spent on in-app purchases in mobile games in 202551. Most free games make money through ads, data or purchases.

How do free mobile games make money?

Through ads shown to a captive audience, data collected and shared with third parties, and purchase flows engineered to turn impulse into spending.

What is a "whale" in mobile gaming?

A high-spending player. A small minority of whales drive a hugely disproportionate share of a game's income, while most players spend little or nothing52.

How can I tell how a free game makes money?

Look under the title on its Google Play listing for the "Contains ads" and "In-app purchases" labels, and check its Data safety section.

Are there games for children with no ads or in-app purchases?

Yes, though they're rare. Look for listings without the "Contains ads" or "In-app purchases" labels. Pumpkin Cat Games is one example: free, with no adverts, tracking, sign-ups or paywalls.

Sources

  1. 42matters, Google Play Statistics and Trends 2026 (2026) · data.42matters.com
  2. Sensor Tower, State of Mobile 2026 (2026) · sensortower.com
  3. Plarium, 50 Revealing Mobile Game Monetization Statistics and Facts · plarium.com
  4. Game World Observer, In 2025, the revenue of the mobile gaming market grew, but only slightly — analysis (citing Sensor Tower) (2026) · gameworldobserver.com

Page updates

  1. Chapter 13 published as its own page.
From the author

Or choose games built on a different foundation.

"Before a family holiday, we went looking for a couple of simple travel games. We found video adverts, sneaky paywalls and accidental taps. So I built an alternative: classic games with no adverts, no tracking, no sign-ups and nothing to buy, ever."

Drew HardingDad of two, author of Safe Play and founder of Pumpkin Cat Games
  • 8 classic games
  • Zero in-app purchases
  • PIN-protected parent controls
  • Daily time limits
Free · no email · 40 pages

Know it. Set it up. Be ready.

Safe Play covers in-app purchases, chat with strangers, dark patterns, privacy settings, red flags and who to call, so you're no longer guessing.

Know a parent who needs this?